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Ftl reddit
Ftl reddit









ftl reddit
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ftl reddit

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ftl reddit

That said, despite my complaining above I think the level of randomness in FTL is just right - it's all about mitigation and making the odds work in your favor.Wayfair professional coupon. So, I'd probably like this game a bit better if standard rewards could never give you a free weapon, and you had to do quests or save civilians for them - and in return whenever stores sold weapons the weapons section sold 4 or 5 weapons instead of just 3. There's a big difference between runs of the game where the game gives you 3 free weapons and runs where it gives you none at all. It isn't the end of the world if you have to do this on Hard, but it can really put your Engi B or Rock A runs far behind.

#FTL REDDIT UPGRADE#

If you do have to buy a weapon at a store, you're behind on money, since you have to both buy the weapon and upgrade your weapons system. One of the main things I actually don't like about this game is how weapons drops work - in almost all circumstances you really want to find a free weapon from either a quest or some other event where one of the sub-options gives a weapon, or get a free weapon randomly from a surrender or a ship blowing up (this is a really low chance included in all "standard rewards"). What are some things you feel are 'too random'? Personally FTL does not qualify as overly random to me, it is just a very well designed game that baffles people who expect walks in the park. You can sit there and demand that a shop give you the weapon you want, and then cry about it in Sector 8 when you haven't seen it yet, or you can take what the shops give you and make a viable strategy out of that. If you risk a crew member to giant alien spiders, that is your own choice and your own fault if they should die, not because the game was "too random". You can always prepare by plotting your jumps through a sector, and since the flagship does not change, you always know how much you need to prepare for the final boss. Any 'bad' RNG can be overcome by fleeing a battle (ie when your Weapons gets hacked). Personally, I think all the things listed above allow for unique playthroughs, and the levels of random are healthy to keep even veteran players interested and engaged. There is some probability involved with attacks, but that is present in any game with miss/hit ratings. Store locations and inventories are random. The map and jump plots are randomly generated.Įvent locations and outcomes are randomly generated.Įnemies are randomly generated, and their targets for abilities are randomly chosen (Mind Control, Hacking). Maybe if people spent less time blaming luck and more time learning the game they wouldn't be so negative. Even after some other posters pointed out that people have gone 28-0 on Hard Mode, they were met with disbelief and a hackusation.

ftl reddit

So this thread happened, where people flocked in droves to list FTL as one of the games they couldn't finish/play because it was "too random".











Ftl reddit